The trademark application for TIGER BEAUTY was filed on April 24, 2017, with 2 designated Nice Classes under EUTM trademark no. 016639131. The trademark was successfully registered on October 10, 2017.
Trademark holder adp Gauselmann GmbH was represented by Wolfgang Schröder (EUIPO registered representative, ID no. 13393).
No oppositions were raised during the publication period (90 days starting July 3, 2017).
Current trademark registration will expire on April 24, 2027.
|Trademark Name||TIGER BEAUTY||Trademark No.||016639131|
|Filling Date||April 24, 2017||Registration Date||October 10, 2017|
|NICE Classes||9, 28||Basis||EUTM|
|Reference||M2234EU||Status Date||October 12, 2017|
|Owner||adp Gauselmann GmbH|
|Legal Status||Legal entity|
|Address||adp Gauselmann GmbH
|Address||adp Gauselmann GmbH
Computers, Software, Electronic instruments, & Scientific appliances
Computer software; Coin-operated mechanisms; Games software; Games software, in particular for use with computer-aided platforms of all kinds, including entertainment electronics and games consoles; Games programs for computers; Video games (software); Computer games provided through a global computer network or supplied by means of multi-media electronic broadcast or through telecommunications or electronic transmission or via the Internet; Computer games, leisure and recreational software, video games and computer software, all being provided in the form of storage media; Programs for operating electric and electronic apparatus for games, amusement and/or entertainment purposes; automatic lottery machines; computer software for computer games on the Internet; Online games (software), in particular for online betting games, online prize games, online gambling games, online games of skill and online casino games; computer software in the form of an app for mobile devices and computers; Calculating apparatus in coin-operated machines and parts for the aforesaid goods; Electric, electronic, optical or automatic apparatus, for identifying data carriers, identity cards and credit cards, bank notes and coins; Computer software, in particular games for use in casinos and/or amusement arcades, arcade game machines and/or coin-operated apparatus with or without a cash payout function; Games software that generates or displays betting results of slot machines; Software for operating computer games; Computer software for managing games (game collections); Video game collections.
Games, Toys, Sports Equipment
Games; Games; Gaming apparatus (including coin-operated apparatus); Coin-operated arcade games (machines); Arcade games (included in class 28); Coin-operated arcade video game machines; Video games adapted for use with external screens or monitors only; Casino fittings, namely roulette tables, roulette wheels; Coin-operated automatic gaming machines and gaming machines, in particular for gaming arcades, with or without a prize payout; Electronic or electrotechnical gaming apparatus, automatic gaming machines, gaming machines, slot machines operated by coins, tokens, banknotes, tickets or by means of electronic, magnetic or biometric storage media, in particular for commercial use in casinos and amusement arcades, with or without a prize payout; Automatic gaming machines and gaming machines, in particular for commercial use in casinos and gaming arcades, with or without a prize payout; Coin-operated gaming machines and/or electronic money-based gaming apparatus (machines), with or without prizes; Housings adapted for gaming machines, gaming apparatus and automatic gaming machines, operated by means of coins, tokens, tickets or by means of electronic, magnetic or biometric storage media, in particular for commercial use in casinos and gaming arcades, with or without a prize payout; Electronic games; Electronic game entertainment apparatus and accessories; Arcade video game machines; Drawing apparatus for prize games and lotteries, draws or raffles; Housings of metal, plastic and/or wood for coin-operated automatic machines; Apparatus for games (including video games), other than adapted for use with external screens or monitors only; Electro-pneumatic and electric draw machines (games machines); Gaming tables, in particular for table football, billiards, sliding games; Flying discs (toys) and darts; Electric, electronic or electromechanical apparatus for bingo games, lotteries or video lottery games and for betting offices, networked or unnetworked; LCD games consoles; Automated gaming machines; Including all the aforesaid automatic machines, machines and apparatus operating in networks; Apparatus and devices for accepting and storing money, being fittings for the aforesaid automatic machines, included in class 28; Gaming machines, namely devices which accept a wager.
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